RustyTracer
An early exploration of rendering in Rust. A place to work through the relationship between light, geometry, and code.
Ryan Glusic / Engineer & builder
I work across HPC, GPU infrastructure,
and software, with a foundation in physics
and a continuing curiosity about AI.
Infrastructure / Computation / Exploration
A few public experiments from the intersection of software and physics.
An early exploration of rendering in Rust. A place to work through the relationship between light, geometry, and code.
Spring models and phonon dispersion, explored through Python, VPython, and Jupyter. A small window into a physics-and-code foundation.
My work brings together GPU infrastructure, Linux, and workload orchestration. My background in physics and mathematics connects that work to scientific computing and software.
Alongside engineering, I continue to explore AI research.
B.S. in Physics and Mathematics
University of Wisconsin–Parkside · 2021
HPC, GPU infrastructure, Linux, and workload orchestration.
Building software and exploring how computation turns a problem into something tangible.
Physics and mathematics inform a continuing interest in learning systems and AI research.
Infrastructure, software, scientific computing.
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